i have this system going.
how do i make it where the currency goes up after collecting a floating coin
i want to change this to gingerbread as well.
any help ?
i have this system going.
how do i make it where the currency goes up after collecting a floating coin
i want to change this to gingerbread as well.
any help ?
script.Parent.Touched:Connect(function(Object) -- Deecting if a object touch the "gingerbread"
if Object.Parent:FindFirstChild("Humanoid") then -- Seeing if the object is a player
game.Players[Object.Parent.Name].leaderstats.Gingerbread.value += 10 -- Set the value to anything you to give
end
end)
That will make the coin give GingerBread.
game.Players.PlayerAdded:Connect(function(Player)
local Folder = Instance.new("Folder")
Folder.Parent = Player
Folder.Name = "leaderstats"
local InstanceCash = Instance.new('IntValue')
InstanceCash.Name = "Cash" Change this into "Gingerbread"
InstanceCash.Parent = Folder
InstanceCash.Value = 1000
end)
Change the Cash Name into “Gingerbread” also you should change the value(InstanceCash) name to InstanceGingerbread, that should do it. Though in the feature try to make stuff like this system yourself. It much easier to work with cause you made it.
do i make a seperate script for the top one ?
yes, you’re going to want to put that inside the gingerbread script
some modifications you may want to consider
local Players = game:GetService("Players")
local function onTouched(hit)
local model = hit:FindFirstAncestorWhichIsA("Model") -- looks for the model, which is the character
if model then
local humanoid = model:FindFirstChildWhichIsA("Humanoid")
if humanoid and humanoid.Health > 0 then
local player = Players:GetPlayerFromCharacter(model)
if player then
local leaderstats = player:FindFirstChild("leaderstats")
if leaderstats then
local gingerbreads = leaderstats:FindFirstChild("Gingerbreads")
if gingerbreads then
gingerbreads.Value += 1
end
end
end
end
end
end
script.Parent.Touched:Connect(onTouched)
and for the other script:
local Players = game:GetService("Players")
local function playerAdded(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = Player
local Gingerbreads = Instance.new('IntValue')
Gingerbreads.Name = "Gingerbreads"
Gingerbreads.Value = 0
Gingerbreads.Parent = leaderstats
end
for _, player in ipairs(Players:GetPlayers()) do
coroutine.wrap(playerAdded)(player)
end
Players.PlayerAdded:Connect(playerAdded)
yes, you place it inside of the coin.