In my game, players that have a lower ping will always have a priority when they are kicking the ball because the event they fire will always get received first by the server EVEN THOUGH the high ping player actually touched the ball first on THEIR screen, so how can I counteract this?
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Maybe you can find some inspiration from the rocket league devs: https://youtu.be/ueEmiDM94IE
You won’t be able to implement all of it but maybe you can get some ideas