How do I make pathfinding ignore parts?

The problem I’m having is when I try to pathfind a bunch of npcs they get caught on eachother and freeze in place. As far as ive seen there is no built in function to ignore parts with pathfinding so how can I achieve a similar effect?

I think you use the physics service and collision groups.
PhysicsService | Documentation - Roblox Creator Hub

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Problem is I still need them to collide with eachother cause I don’t want them all clumped up

Well if you want them to collide and not collide at the same time idk what to do.

Check out Boids/flocking algorithm. Simply, It simulates how birds fly as a group

I’ll make sure to check it out, thanks!