How do I make ProfileStore not save in private servers?

I been trying for 4 hours now and I even tried modifying the source code of it so it won’t save. I tried using .OnSave with game.PrivateServerId ~= “” but it just doesn’t work.

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Perhaps make a dummy duplicate profile when a private server is detected, and clear the data on that profile when they leave.

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I checked the api and found that I can use .Mock, thanks!

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