I been trying for 4 hours now and I even tried modifying the source code of it so it won’t save. I tried using .OnSave with game.PrivateServerId ~= “” but it just doesn’t work.
1 Like
Perhaps make a dummy duplicate profile when a private server is detected, and clear the data on that profile when they leave.
2 Likes
I checked the api and found that I can use .Mock, thanks!
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.