For instance, i was just creating a Gui button that triggered a remote event that launched a force field.
It worked great. I saved to roblox then went back in. Local Script and Server script back to “Hello World”. Remote Event was still in replicated storage tho.
I’ve had this type of strange behavior happen on a couple other occasions too. Does this have to do with collab script editing or something? (worst idea ever btw). I try to make sure I turn that off on all places.
This is a weird Team Create problem that I have had, so if you didn’t make those scripts in the collab, they won’t load on your side and you can’t publish the game correctly since you technically don’t own those scripts.
A thing to note is turning off and on Team Create doesn’t do much except kick the people out of the collab session and then re-enter them in, plus all of the scripts made in that session are stored some where you can’t reach them.
I don’t really have much ideas except copying all of the scripts and doing the team create work in another place and then pasting them inside of your actual game place, so you can publish them.
little part from the article @LandofLee1620 provided below that gives you the info you need to know:
In a Team Create session, game scripts are stored in a central cloud-based repository which is accessible by all collaborators. This gives you the ability to:
Independently work on the same script that others are editing.
Know when others are working on a script.
Test changes locally before committing them to the cloud.
Compare and commit your script changes to the cloud when ready.
I’ve had the same problem, it’s because of the new team create update. I read this article and it was very helpful: Collaboration | Documentation - Roblox Creator Hub.
Scroll down to editing scripts and drafts in article. This should fix your problem