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What do you want to achieve? Keep it simple and clear!
I wanna achieve when 1)If factory broken, it’s stop working(most part of script is done), 2) When upgrade happens factory works faster/gives more money. -
What is the issue? Include screenshots / videos if possible!
Issue is: i can’t detect value change, but if i add that thing script won’t work properly, so i have to ask what to do -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tryed to add Value change thing, but this didn’t help
local MoneyLevel = script.Parent.Parent.Parent.MoneyLevel
local SpeedLevel = script.Parent.Parent.Parent.SpeedLevel
local MainPart = script.Parent.Parent.MainPart
local FactoryBrokenValue = script.Parent.Parent.FactoryBroken
local DB = true
FactoryBrokenValue.Changed:Connect(function()
if MoneyLevel.Value == 0 then
if SpeedLevel.Value == 0 then
while FactoryBrokenValue.Value == false do
wait(0.8)
script.Parent.Position = Vector3.new(42.434, 10.85, -335.235)
local PlrBricks = script.Parent.Parent.Parent.PlayerBricks
PlrBricks.Value = PlrBricks.Value + 1
script.Parent.Anchored = true
script.Parent.Transparency = 1
wait(3)
script.Parent.Anchored = false
script.Parent.Transparency = 0
end
end
end
end)
FactoryBrokenValue.Changed:Connect(function()
if SpeedLevel.Value == 1 then
if MoneyLevel.Value == 0 then
while FactoryBrokenValue.Value == false do
wait(0.8)
script.Parent.Position = Vector3.new(42.434, 10.85, -335.235)
local PlrBricks = script.Parent.Parent.Parent.PlayerBricks
PlrBricks.Value = PlrBricks.Value + 1
script.Parent.Anchored = true
script.Parent.Transparency = 1
wait(2)
script.Parent.Anchored = false
script.Parent.Transparency = 0
end
end
end
end)
FactoryBrokenValue.Changed:Connect(function()
if SpeedLevel.Value == 1 then
if MoneyLevel.Value == 1 then
while FactoryBrokenValue.Value == false do
wait(0.8)
script.Parent.Position = Vector3.new(42.434, 10.85, -335.235)
local PlrBricks = script.Parent.Parent.Parent.PlayerBricks
PlrBricks.Value = PlrBricks.Value + 2
script.Parent.Anchored = true
script.Parent.Transparency = 1
wait(2)
script.Parent.Anchored = false
script.Parent.Transparency = 0
end
end
end
end)