my code:
function m:idle(item, char)
wave = wave + 1
char["Torso"]["Right Shoulder"].C0 = utils.lerp(char["Torso"]["Right Shoulder"].C0, char["Torso"]["Right Shoulder"].C0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(25)), 0.20)
if wave == 10 then
wave = 0
self.Players[char.Name] = "nothing"
end
end