I’ve been trying to make a battlegrounds game and stumbled into an issue I thought would be easy: Dashes.
Dashes are the bane of my existence at this point. They have weird logic, hyperarmor, all that stuff. But the worst part? How they move.
I’ve tried using linearvelocity with a reverse exponential graph-- i’ve tried tweens, but I still don’t have an effect I want. It’s giving me a headache.
Can anyone send some source or method? I’ll look into it.
Have you used body velocities yet? If you make the max velocity on the X and Y axis’ 0, you can simulate a dash without having it keep you midair or anything. This is also the case for side dashes if you make the max velocity Y and Z axis’ 0