How do I make the camera follow the rotation of the head

Hi guys, I have a flip animation, and basically, I just want the player’s camera to follow the direction of the head during the animation and still be able to control the camera freely. I tried using a loop but I wasn’t able to move the camera and it glitches when I enter first person. I really don’t have any other ideas on how to do this.


i think you can use the CameraType Statement Camera.CameraType

Change the camera’s subject to the head

that doesn’t change rotation though

ig what u could do is like have the cameras position be like

distance = length(distance - cam)
cam = head + (headVector * distance)
camCFrame = lookAt(cam, head)