How do I make the camera not collide with parts when I'm in a seat?

I don’t know how to make the camera non-collide with other parts when on a Seat. The VehicleSeat allows your camera to non-collide through parts, but not the normal Seat. How can I make the camera non-collide with other parts while on a seat?

Also, this is my first post, so apologies if I’m in the wrong category.

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Could you just use a VehicleSeat?

I might have misunderstood your question but maybe this is what you are looking for.

Closer, but I want the camera to only not collide with parts when on a Seat, but when you get off of the seat, your camera will revert back to normal and collide with other parts.

The character’s humanoid has a “SeatPart” property that you can check. Maybe that will help.

Where can I find humanoid? I could see it using the dummy, but I couldn’t access SeatPart in any
way.

The character’s model in the Workspace contains a special part called a ‘Humanoid’ (use the workspace explorer to find it) one of the properties of the humanoid is ‘SeatPart’. When the player is attached to a seat, this property is populated by the seat they are sat on.

You can access it like this: Player.Character.Humanoid.SeatPart

It is empty (nil) when the character is not attached to a seat.