so basically I what the player to teleport to a random game and check if the game has something and not just a baseplate and a spawn part.
i may be wrong but if the teleport is random you cant detect if the baseplate is just empty unless you allow the player to type a teleport place id
Not possible, you can’t check what parts are legitimately inside a game just by randomly teleporting to various place IDs. There’s a reason why Place Roulette doesn’t do this.
The only thing you can check is the games name, creator etc. You cannot access another games instances and stuff
Aye as others here have said, not possible.
You could try putting a list of curated games in a table and using math.random
to pick out an ID from that table, and go from there: the issue is, it’d all have to be manual.
The cons weigh out the pros of teleporting a player to a completely random game ID. There’s a chance your game / account could also be taken down in case you accidentally go and whisk them away to a TOS-bypassed game
Check if the place’s Update date is not equal to a Place’s publication date.
That could cut some games that never were updated, though.
Checking if a place’s name is equal to {author.Name}'s Place
? Also has an issue because imagine someone actually updating starter place
As other’s have said, you can’t look at the contents of the game (at least without actually having a player join the game).
You can look at:
- The title (ex: whether or not it’s the default title)
- The owner
- The visit count (ex: whether people actually have played the game)
- Thumbnails (ex: multiple thumbnails, custom thumbnails
- The like count
- The update date vs publish date
- The description (ex whether or not it’s the default or not)
- The favorites count
- Badges
A some of this requires web APIs and potentially scraping though.
oh thx I’ll make it check if there r any visits (more then 1).