I am in the process of making the turret head of my warship to turn and face the mouse position using body gyro (for the smooth following action when you move your mouse) and a hinge for rotation.? (Idk if the hinge is part of the problem or not)
The issue is that I have no idea how to do it properly and I am stuck.
I have tried using the methods on Youtube and DevForum like bodygyro.CFrame = CFrame.new(mouse.Hit.Position.X, part.CFrame.Y, mouse.Hit.Position.Z)
but with no success…
the turret head is a union and Idk if that will affect the turning.
Any help is appreciated! I will provide as much info as I can!