So I have a plane.
It moves very . . . well . . . Its not smooth at all as you can tell
I was wondering how I would fix this?
Should I use tween service?(If so can you explain how i would do it)
Or is there another way
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Velocity = plane.CFrame.lookVector * 100
bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyVelocity.Parent = plane
plane:GetPropertyChangedSignal('Orientation'):Connect(function()
bodyVelocity.Velocity = plane.CFrame.lookVector * 75
end)
Im currently using bodyVelocity.