How do I make this move? An arm that chases the target

Can someone explain to me how this move is made? I’m making something similar to this, so I’d like to know how this is made so I can get some insight on how to make mine.

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The camera move changes the Field of View, the character move is just an animation and the power move requires knowledge about TweenService, Mouse and creating new Instances.

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I’m not trying to be rude, but I don’t think this helps me understand the move. What about how the parts track where the target is? I also don’t see the relevance with Mouse why would that be useful for this? Also what camera move? This post is confusing to me, I do not understand.

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@Sarchyx is somewhat correct, but instead of using Mouse you should iterate through all of the character and check which one’s head is on the player’s screen and is the closest. Then, use TweenService to make your arm longer while it is moving towards the target (where tweening should also be used), maybe :slight_smile:

But how would tweenservice bend the arm to the left/right while it’s moving towards the target? The arm’s not just 1 part it’s made up of many and theyre slowly changing direction towards the target. Also what do you mean by head I am really confused right now.

It did? Didn’t watch the video properly :slight_smile:

Did the character attack the NPC’s head in the video :)? If not then sorry :):
I’ll try to figure it out, later

The way the move works is you press the key to trigger the move, then it launches an arm that chases you and will follow you around until it reaches you then damages.

But I do not know what method is used for it which is confusing me, I already am familiar with tweenservice, mouse, creating instances, I just want to know what the method they used is and how they did it.

Look into Bezier curves. Basically, create a curve with the first point’s dirction facing away from the player, then use some trig to create the parts.

@PersonifiedPizza So this effect doesn’t work with Lerp? Because I’d prefer to use something more basic when making an effect similar to this. However if this does effect can be made with lerp how would it be done?

I looked into Bezier curves but I don’t understand how they work. Is there other ways to achieve this than using bezier curves?