How do I make this Part's CFrame Always be equal to the Players CFrame?

The difference between Stepped and RenderStepped is what point of the frame they run at. They both run every frame, so each will be every 1/60th of a second.

Here’s a handy chart that I think(?) was shown at an RDC presentation: made by zeuxcg and beautified by Fractality_alt:
image

3 Likes