How Do I Make this teleport script inside a part only work if the player has over 5 rebirths?

debounce = false
local TeleportToRing1 = game.workspace.World1

script.Parent.Touched:Connect(function(hit)
if not debounce then

	debounce = true
end
if hit and hit.Parent and hit.Parent.Humanoid and hit.Parent.CurrentlyTeleporting.Value == false then
	local Character = hit.Parent
	local teleportLocation = CFrame.new(TeleportToRing1.CFrame.X, TeleportToRing1.CFrame.Y + 5, TeleportToRing1.CFrame.Z)
	Character:SetPrimaryPartCFrame(teleportLocation)

	local teleportingValue = Character.CurrentlyTeleporting
	teleportingValue.Value = true
		teleportingValue.Value = false
end

end)

This might work.

debounce = false
local TeleportToRing1 = game.workspace.World1

script.Parent.Touched:Connect(function(hit)
	if not debounce then
		debounce = true
	end
	if hit and hit.Parent and hit.Parent.Humanoid and hit.Parent.CurrentlyTeleporting.Value == false then
		if game.Players:GetPlayerFromCharacter(hit.Parent).leaderstats.Rebirths.Value >= 5 then
			local Character = hit.Parent
			local teleportLocation = CFrame.new(TeleportToRing1.CFrame.X, TeleportToRing1.CFrame.Y + 5, TeleportToRing1.CFrame.Z)
			Character:SetPrimaryPartCFrame(teleportLocation)

			local teleportingValue = Character.CurrentlyTeleporting
			teleportingValue.Value = true
			teleportingValue.Value = false
		end
	end
end)