Hello! I am working on a shooter with two modes - 10v10 and Battle Royale.
I want progression to sync between these two modes, but I want the 10v10 to be a direct join while the BR is matchmaking based.
This could work if I put the BR under the same place as the 10v10, but I want the BR and the 10v10 to be individually searchable, and not require going into one game to play another.
But them being two separate games means they don’t share datastores, and I don’t want to force players that, for example, progress weapons, change their settings, and buy cosmetics in 10v10, to do all of that again for use in BR. So, is there any way to share datastores between games?
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You could use an outside server database setup, or you could add the new mode inside the other game as a place. Then they all can share the same datastore. They are then; “part of the same universe”.
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