Literally.
I’m currently working on a gun kit, and I just want to make it as realistic as possible, based on ballistics and physics. And now I’m trying to add liquid forces like drag, magnus force, coriolis force, and etc.
I know these tiny forces can be neglected, but as I referred, I just want to. I love details.
So, my real questions are:
- How do I implement torque? (I tried to use RotVelocity with this, but I don’t think it’s accurate)
- Between applying velocities to unanchored parts and simulating positions of anchored parts with variables, which method is better?