Hey, I’m trying to make a game and whenever the game loads you start off at the main menu with a camera stuck onto an area, but if I move my mouse I want the camera to move, how do I do this?
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I really don’t get what you meant by this.
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I already found out how to do it, thanks though!
local pt = game.Workspace.camera
local plr = game.Players.LocalPlayer
local Mouse = plr:GetMouse()
while true do
if Mouse.Move then
pt.CFrame = CFrame.new(pt.Position, Vector3.new(Mouse.Hit.p.x, Mouse.Hit.p.y))
end
game["Run Service"].Heartbeat:Wait()
end
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Make sure to mark your post as solution.
Personally, I’d do it this method for efficiency and smooth purposes.
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
local camera = workspace.CurrentCamera
local camPart = nil -- Your cam part
local rotateAmount = 5
local function enable()
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = camPart.CFrame
game:GetService("RunService"):BindToRenderStep("CameraLookAtMouse", Enum.RenderPriority.Camera.Value + 1, function()
camera.CFrame = camPart.CFrame * CFrame.Angles(
math.rad((mouse.Y - mouse.ViewSizeY) / mouse.ViewSizeY * -rotateAmount),
math.rad((mouse.X - mouse.ViewSizeX) / mouse.ViewSizeX * -rotateAmount),
math.rad(0)
)
end)
end
local function disable()
game:GetService("RunService"):UnbindFromRenderStep("CameraLookAtMouse")
camera.CameraType = Enum.CameraType.Custom
end
enable()
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The disable function i’m trying to use isnt working though.
Are you calling the function? And is there any errors?
I am calling the function. There are no errors?
LocalScript in StarterPlayerScripts works fine for me.