Hi, I made a turn based game that goes through teams that are arranged. How can I optimise my script? I thought about it that it may have to do with tables, arrays and so on, but I’m unable to plan such a way.
Team.Changed:Connect(function()
local Teams = game:GetService("Teams")
local DEU = Teams:FindFirstChild("Germany")
local RUS = Teams:FindFirstChild("Soviet Union")
local SWE = Teams:FindFirstChild("Sweden")
local FRA = Teams:FindFirstChild("France")
local SPA = Teams:FindFirstChild("Spain")
local TUR = Teams:FindFirstChild("Turkey")
local ITA = Teams:FindFirstChild("Italy")
local DEUplayer = DEU:GetPlayers()
local RUSplayer = RUS:GetPlayers()
local SWEplayer = SWE:GetPlayers()
local FRAplayer = FRA:GetPlayers()
local SPAplayer = SPA:GetPlayers()
local TURplayer = TUR:GetPlayers()
local ITAplayer = ITA:GetPlayers()
if Team.Value == "Germany" and #DEUplayer == 0 then
wait(1)
print("No player in Germany")
Team.Value = "Soviet Union"
end
if Team.Value == "Soviet Union" and #RUSplayer == 0 then
wait(1)
print("No player in Soviet Union")
Team.Value = "Sweden"
end
if Team.Value == "Sweden" and #SWEplayer == 0 then
wait(1)
print("No player in Sweden")
Team.Value = "France"
end
if Team.Value == "France" and #FRAplayer == 0 then
wait(1)
print("No player in France")
Team.Value = "Spain"
end
if Team.Value == "Spain" and #SPAplayer == 0 then
wait(1)
print("No player in Spain")
Team.Value = "Turkey"
end
if Team.Value == "Turkey" and #TURplayer == 0 then
wait(1)
print("No player in Turkey")
Team.Value = "Italy"
end
if Team.Value == "Italy" and #ITAplayer == 0 then
wait(1)
print("No player in Italy")
Team.Value = "Germany"
end
end)