How do i optimize physics as much as possible

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  1. What do you want to achieve? Keep it simple and clear!
    I want to make Roblox calculate physics as fast as possible

  2. What is the issue? Include enough details if possible!
    I try the most of common one and it still lag, i don’t think it reached a limit of roblox physics engine could handle yet

  3. What solutions have you thought of so far?
    A. Streaming Enabled
    B. Adaptive PhysicsStepping
    C. Client Replication * Not viable for my problem

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

I want to get physics faster on roblox Physics [* Over 5000 part if possible] so i can get something impressive, I don’t know if it possible but i would to know if there any possible method that i can use

Maybe this video is gimmick or i’m dumb but something like this would satisfied me
roblox physics were not faster in 2007 lol (youtube.com)

I would not like to use Client Replication, I reply late due to school hour

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You did about everything that’s possible. Having 1000 parts interract will already get Roblox down on its knees, let alone 5000 parts.

Streaming enabled won’t help with physics as it has barely anything to do with them. It’s just a way to optimize network for really large maps.

One thing you could try is fake physics. Make most of the smaller parts CanCollide and CanTouch false and have them fall off the map, keeping only the large and noticeable ones.

That could be solution but i keep this post unsolution just in cased of another solution appear, hopefully

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