How do I orient my character relative to the current camera?

I’m making a fly script and I could really use this in my game, think of it as a jet that rolls left and right while also changing your camera angle if thats clear enough, here’s a reference on what I’m trying to make

You could just

Player.Character:PivotTo(CFrame.Angles(workspace.CurrentCamera.CFrame.LookVector))

in local script.

Didn’t work, Argument 3 missing or nil