I’m making a fly script and I could really use this in my game, think of it as a jet that rolls left and right while also changing your camera angle if thats clear enough, here’s a reference on what I’m trying to make
You could just
Player.Character:PivotTo(CFrame.Angles(workspace.CurrentCamera.CFrame.LookVector))
in local script.
Didn’t work, Argument 3 missing or nil