The title says it all, I’ve tried using this formula with a body gyro but it doesn’t fully orient the player how I wan it to orientate
CODE :
local h = math.huge
local bg = Instance.new("BodyGyro")
bg.MaxTorque = Vector3.new(h,h,h)
bg.D = 0
bg.Parent = hurmp
--- LookVector X,Y,Z is how you move your camera
while game:GetService("RunService").Stepped:Wait() do
pcall(function()
bg.CFrame = hurmp.CFrame * CFrame.Angles(math.rad(Camera.CFrame.LookVector.Y * 100),0,0)
end)
end
What I have
What I need it too look like
