Let’s say this while loop prints 1 to 10. It will stop and wait for the signal from the Bindable Event before it loops again, how’d I achieve that?
while true do
for i = 1,10,1 do
print(i)
end
BindableEvent.Event:Connect(function(data)
print(data)
end) -- Will not puase the loop
end
Something similar to :Wait() but I can not include arguments, this is exactly what I want to achieve:
while true do
for i = 1,10,1 do
print(i)
end
BindableEvent.Event:Wait() -- Pause the loop and won't run until this Bindable Event is being fired
print(data)
end
Have you tried to call event outside of the while loop?
Something like this should be more logical to use:
local flag = false
BindableEvent.Event:Connect(function(data)
flag = true
end)
while true do
for i = 1,10,1 do
print(i)
end
repeat wait() until flag == true
-- Function from bindable event in which case for it was 'print(data)'
print(data)
flag = false
end
while true do
for i = 1,10,1 do
print(i)
end
local data = BindableEvent.Event:Wait() -- Pause the loop and won't run until this Bindable Event is being fired
print(data)
end
@ArticGamerTV I don’t think using a flag is efficient especially when repeat wait() is being used, but thanks for the suggestion though.
Never thought of binding it to a variable, thanks!