So I have a big query. I’m developing a very unorthodox Game. It’s kind of a Submarine/Frogman/Diver First person battle field like kinda thing.
Anyway heres my issue.
Using R6, I’ve discovered that When Swimming, Roblox does not have a unique swimming animation and will just play the walking animation and tilt the player 90 degrees. The problem is that when I pull out a tool by default when moving, the player will tilt 90 degrees and the tool will be down as shown here.!
and when you stop moving it looks like this https://gyazo.com/03aa54044009f550b7539869c3c4307d
My first initial solution was to change the walking animation to my own swimming animation but it had problems https://gyazo.com/c0bf78572bcbb9170d4c1966cd2cdb26 as you see here the tool Still goes down and When the player stops moving it looks like this
So I do not want to change the default walking animation to a swimming animation otherwise the player would be doomed to look goofy whenever they walk on land as shown here
So my Main goal is to create a Tool that when moving, Changes the direction of the arm to go forward by playing an animation triggered by something like pressing W and when not moving stays in place