I have an animation that plays in my game, I use Moon Animator for animations, which allows texture changes in the animation, the thing is these are not exported. I have decided to make a BoolValue so when the animation plays, the value is set to true. How do I make the rig’s face texture change in the If statement? Also how do I add formatted code in here?
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In a server script you can put
local Face = script.Parent.Parent.Head:FindFirstChild('face') if Face then Face.Texture = 'rbxassetid://(ID GOES HERE)' end
And that should change the face
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Code can be formatted by wrapping it in ``` !
It works, but my laptop does not support the characters mentioned.
That is strange, for most keyboards should have ` located in the upper left area.
Wait, I was confused, I thought you were talking about french mode, I do have the ` key.
You use triple ` on either side of a code block to format it. Glad you have it, as formatting code is very important.
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ok thanks
print("tysm")
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