I have a game that’s currently giving mobile users an unfair advantage due to multi-touch. I have been able to implement my own input method but mobile players can still click buttons directly. Multiple attempts have been made, ranging from covering the screen with a GuiButton (this completely prevented the player from being able to move) to binding Touch to sink (this prevented the player from moving the camera). Is there any way to achieve what I want without having to resort to setting all ClickDetector’s MaxActivationDistance to 0?
Bind the click functions to a module script and make a debounce for each player. Alternatively, just looping through a folder with the buttons or a set table of the clocker detector instances and making the activation distance isn’t that bad