How do I prevent text from increasing size in a billboardGUI as I move away?

Hi,
im looking to create a hologram for my game using billboard GUIs.
Whenever I move away from my hologram, the text within increases size, and I dont want that(check image#2 for ref).

image#1(right scale):

image#2(camera is further away, incorrect scale):

I do not have textscaled enabled, I am only using scale, no pixel offsets!

Set your billboard gui’s size unit to scale. Something like: {5,0},{1,0}.

If you have that done then ensure TextScaled is enabled.

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I do have scale only, however with TextScaled the text becomes too big! I’d love for the text to stay at 24.

You can try using TextSizeConstraints to set the max size to 24.

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Scale uses the size the player’s Screen, so when you size using scale, it’ll stay the same size no matter how far the player is from the part. So in the case of using BillBoardGuis, you should be using offset.

Specifically, changing the SizeOffset of the BillboardGui.

Or you can just use a UITextSizeConstraint on the TextLabel

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thanks, I think I understand it better now

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