How do I prevent the Balloons from flinging?

I made some balloons you can place but they fling players sometimes and its very annoying. I added a gyro and it still didn’t work.

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Try making them not collide with the player. That would fix it.

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Was thinking of it, but I kind of want them to collide with the player. Do you know any other way?

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Hmm now thats a trick question. May I ask how your making the balloons float?

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Make the balloons massless, and set their geometry to hull (or lower quality) to avoid flinging.

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where is geometry located? can’t find it in properties

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CollisionFidelity (assuming it’s a mesh)

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I used body velocity to make them float

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Oh. the balloons are a part with a mesh inside of them.

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I can see the balloons rotating at 500 mph. Maybe try turning down the values of the body velocity.

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set it to 1 and it still flings me into the sun

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Did u do the collision fidelity thing?

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Yes, but it didn’t work. Is there a way so if you try to stand on the balloon it pushes itself away like a real balloon?

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