I made some balloons you can place but they fling players sometimes and its very annoying. I added a gyro and it still didn’t work.
Try making them not collide with the player. That would fix it.
Was thinking of it, but I kind of want them to collide with the player. Do you know any other way?
Hmm now thats a trick question. May I ask how your making the balloons float?
Make the balloons massless, and set their geometry to hull (or lower quality) to avoid flinging.
where is geometry located? can’t find it in properties
CollisionFidelity (assuming it’s a mesh)
I used body velocity to make them float
Oh. the balloons are a part with a mesh inside of them.
I can see the balloons rotating at 500 mph. Maybe try turning down the values of the body velocity.
set it to 1 and it still flings me into the sun
Did u do the collision fidelity thing?
Yes, but it didn’t work. Is there a way so if you try to stand on the balloon it pushes itself away like a real balloon?