How do I prevent the character from falling apart when they die?

I’m trying to create a kill effect that tweens the character into the ground (through a black hole) but I can’t get the character to stay in one piece when the health is set to 0.

Anyone know how to achieve this?

1 Like

Have you tried disabling “BreakJointsOnDeath” in the Behaviour section of the Humanoid?
image

This should stop the character from falling apart.

3 Likes

on the humanoid, there is a property called BreakJointsOnDeath. You can turn that off on a script whenever a character loads

Edit: try something like this

game.Players:PlayerAdded:Connect(function(player)
	player:CharacterAdded:Connect(function(character)
		local humanoid = character:WaitForChild("Humanoid")
		humanoid.BreakJointsOnDeath = false
	end)
end)