I’m trying to create a kill effect that tweens the character into the ground (through a black hole) but I can’t get the character to stay in one piece when the health is set to 0.
Anyone know how to achieve this?
I’m trying to create a kill effect that tweens the character into the ground (through a black hole) but I can’t get the character to stay in one piece when the health is set to 0.
Anyone know how to achieve this?
Have you tried disabling “BreakJointsOnDeath” in the Behaviour section of the Humanoid?

This should stop the character from falling apart.
on the humanoid, there is a property called BreakJointsOnDeath. You can turn that off on a script whenever a character loads
Edit: try something like this
game.Players:PlayerAdded:Connect(function(player)
player:CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.BreakJointsOnDeath = false
end)
end)