for i,v in pairs(game:GetService("Workspace").Coins:GetDescendants()) do
if v:IsA("MeshPart") then
v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
end
end
What is a good way to prevent this from happening? My touched connection is in server.
You probably shouldn’t kick the player because legitimate players with a bad connection might get falsely kicked. Just don’t collect the coin if the player isn’t near it.