Hey, so I was thinking how I could really implement UpdateAsync()
.
I read the api documentation, but couldn’t really get it working, I still have problems retrieving it. I would appreciate the help!
datastore:UpdateAsync("key", function(old)
return "funni " .. old -- return <value>
end)
How do I retrieve it? That’s the main question.
Just do it the normal way, it doesn’t change when you use UpdateAsync:
game.Players.PlayerAdded:Connect(function(Player)
local Data
local success, err = pcall(function()
Data = DataStore:GetAsync(Player.UserId)
end)
if success then
-- Load data
end
end)
2 Likes