How do I properly utilise c-frames? specifically for moving meshes/models along a preset animated path

  1. What do you want to achieve? Keep it simple and clear!
    I’d like to be able to make multiple models/meshes follow along a premade path, with varying speed, sort of like an animation.

  2. What is the issue? Include screenshots / videos if possible!
    I would like to have static planes effectively move around, take off and land in the background, all following preset paths, but aren’t NPC’s, and in a way that would allow me to finely tune the animations making it more authentic looking.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I’ve tried to maybe utilise animation software such as the inbuilt one and even moon however they both didn’t fit the size and scope of what i’m intending. I’ve looked around at guides with cframe but can’t quite really see them fitting my case.

For further context on what i’m specifically trying to achieve, this is basically what I mean

These planes would effectively follow a seamless animation loop that i’d be able to make via cframes

You’re taking the wrong approach. You need to realize that animation can be done by creating a “root” part that represents the orientation and position of the plane and then weld everything to it.

I think this video by 5uphi might be what you’re looking for: Curves & Tweening - Roblox Scripting Tutorial
Instead of a ball you can move plane models where you want by placing the green guide parts around your map then making the guide parts transparent before you publish the game once you find the locations you want the planes to travel to