How do I raycast an explosion?

local raycastParams = RaycastParams.new()
				
raycastParams.FilterDescendantsInstances = {Part}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
				
local raycastResult = game.Workspace:Raycast(Part.Position, Part.Orientation, raycastParams)
				
local Explosion = Instance.new('Explosion')
Explosion.Parent = game.Workspace
Explosion.Position = raycastResult.Position

When I run the code it results in “attempt to index nil with position”

Try making sure your ray hits anything before instancing the explosion.