When using Roblox-created meshes such as a sparkle-time fedora or a dominus, how would I rescale them? When I edit the size, a little hit box appears and the actual model of it does not actually change. I’ve seen other games do this so I don’t know 100% of it is doable.
If the actual model doesn’t change, try changing it directly in the mesh properties for said hat. For example, in the explorer open the hat and take a look at the Mesh for it (which I have selected):

Then in properties, change the scale of the mesh to what you would like:

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