Hello. I’m currently programming a small side game and I’m stuck on a little issue. I want to read the boolean of my variables in one local script, and have them written in another script.
Is this possible? How would I go about doing this? For example:
My local script in starterplayerscripts -
local example = true
My script in serverscriptservice -
if example then
print("Yes")
What about remote events?This text will be blurred
How would I use those? Would they still allow me to do things locally and not server-sided?
Look at tutorials or Roblox docs to learn about remote events and function, bindable events and functions
You can use the _G declaration to use variables across scripts like so:
Script A:
-- Declaration on script A
_G.myvalue = true
Script B:
-- Use that variable we set earlier
if _G.myvalue then
print("Yes")
end
Note that it only works on the same-type scripts (Localscript to Localscript, for example)