Hello I’ve been trying to figure out how to remove the “FallingDown” and “Ragdoll” Humanoid State from Characters in the game. There are some mechanics in the game that can trigger this and it has actually become more annoying than useful.
I don’t think you can remove states from Humanoids, as they’re built-in
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Hello! Its actually quite easy.
local ragdoll = Enum.HumanoidStateType.Ragdoll
local FallingDown = Enum.HumanoidStateType.FreeFall
humanoid:SetStateEnabled(ragdoll, false)
humanoid:SetStateEnabled(FallingDown, false)
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That does look pretty easy. Thanks!