Hey all!
I’m trying to make this coin spin indefinitely, however, after its played once it cuts back to its original orientation and then replays the tween instead of just constantly spinning smoothly.
local ts = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(
2.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.In,
-1
)
local tweenGoal = {Orientation = Vector3.new(0,360,-90)}
local spinTween = ts:Create(coin, tweenInfo, tweenGoal)
spinTween:Play()