If I were making a game where you collect things for currency and buy new areas to collect more things, how can I make those collectibles not show up to players that haven’t bought the zone, meaning how can I have the items replicate only if / when a player bought the zone?
I want to do that for security reasons to avoid the game being exploited by no-clipping through the barriers.
I don’t know how to do it, but I am sure that this is possible because Weapon Simulator has that feature. The characters to defeat don’t show up until you buy their zone.
Thanks in advance,