Hi, so I have a problem where when I unequip a certain tool the hand stays out in the open due to welds. How do I counter this by reseting all the welds to “normal” so that the player can look like they just spawned/original position? Thank you!
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Anyone know how I can reset it to just normal? Like all the animations, welds, and everything? I just need a simple solution. Please help. Thank you.
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I’d make sure that you don’t have an animation that is still running, and I’d also suggest not using tools that adjust welds/joints. It s a messy approach with many problems.
To “reset joints” you could try
humanoid:BuildRigFromAttachments()
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Sorry but it didn’t work, the weld is still there for my upper arm. Thanks for the answer though!
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