So as you know, when you have a weld that works with the joints of a player’s character, it changes it so when you delete the joint it just drops down into the baseplate. Is there any way that I can reverse the influence of a weld back to normal, without having the joints fall whenever I try? Thank you!
No I mean like welds that act on other character’s joints so they influence their orientation and position. But if I remove these welds then the joint just falls to the ground. So i’m wondering how can I go back to before without breaking the character? Hope that helps, thanks.
Well the welds do, and so does the Motor6Ds like “Waist”, but if I tick the Enabled button off for the welds it just makes the joints fall to the ground for some reason.