How do I rotate a part of a model (Like a turret's tower)

Hello, I’m working on a turret and I was wonder how I could adjust its top part’s rotation.
The tower/top is connected to a welded model via a Motor6D, like so.
Screenshot_4614

Do I somehow manipulate the motor via code or is there an intended way to do this?

Since it’s welded, you have to modify the CFrame within the weld itself.
The weld has a property called C0 and a property called C1, you’d have to modify one of these to cause rotation. Which one needs to be modified depends on how you have your weld set up, simply trying both should work.

By the way, CFrame properties cannot be edited from the property window, they have to be edited from code.

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