Hey, I’m making a tempban system and I wanna save two values, endEpoch and Reason. How do I do so?
Thanks
Just put these values in a dictionary and save it.
{
endEpoch = 0,
Reason = ""
}
What I usually like doing is to save data using attributes. I’d do:
local table = player:GetAttributes()
GetAttributes() returns a dictionary of all the instance’s attributes, so essentially if your players had the attributes “endEpoch” and “Reason”, then the “table” we just set would look like this:
{
endEpoch = 0,
Reason = ""
}
Then to save your table you would do:
DataStore:SetAsync(Plr.UserId, table)
Now you have a table of everything you need saved to the player’s data, when a player joins the server you could load his data by doing:
local data = DataStore:GetAsync(Plr.UserId, table)
player:SetAttribute("endEpoch", data.endEpoch or 0)
player:SetAttribute("Reason", data.Reason or "")
If you didn’t know you could retrieve a value in a dictionary by doing table.key, in this case data.endEpoch or data.Reason.
So yeah, that’s how I personally use attributes to save and load player data, hope this helped.
And how would I read from that?
Thanks, I think I will rather save normally but thank you!
You would do table.key as I had just explained in my previous reply.
table = {
endEpoch = 0,
Reason = ""
}
endEpoch = table.endEpoch
Reason = table.Reason