How do I script an execution move like this?

It’s at the timestamp of 0:56. I honestly do not know where to begin on how they were able to do it, and I would like to replicate the same thing. How did he script a player controlling another player?

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Well part of scripting is breaking things down to its basic components > of course looking at anything you could have a plethora of ways to make one thing. Just eyeballing it looks like 3 animations and weld > the first animation plays when he presses a key > when the arm connects to a player > it welds the torso to the arm and plays an animation for the player doing the skill and the player getting thrown on the ground > from there he probably sets the cframe to keep the player staying on the ground as he is > of course theres a ton of different ways that, that specific part could be made I might even speculate he welded the humanoidrootpart and played an animation or something idk just eyeballing though the cframe is set to keep it at the floor > now the effect starting with the lightning I see 10 lightning stike parts > these lightning strike parts have a starting position and a ending position > hes essentially just making these parts and positioning them at the end of each other as they go down to the ending position the size changes to be smaller > i know mystifine did a youtube tutorial on something like this > as for the blocks around hes taking the material/color from the ground, using a for loop to create a 2x2(i think) block and position it around the player in that circle like area, then rotating it a random angle > as for the rest of the effects they appear to just be particles and im pretty sure i see a small screen shake. Effects like these in games tend to look super hard to replicate, but if you just analyze it as basic as possible you could probably recreate this without trouble > aside from getting the particles of course.

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