How do i set the transparency for the client and server?

it wont set the transparency for neither server or client

local TweenService = game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Remotes = ReplicatedStorage.Remotes
local Assets = ReplicatedStorage.Assets

local PurchaseParticle = Assets.PurchaseParticle

Remotes.TycoonRemotes.Animate.OnClientEvent:Connect(function(build, pad)
    local ogColor = build.Color
    local ogMaterial = build.Material
    local ogSize = build.Size
    local ogTrans = build.Transparency
    build.Color = Color3.new(0.776471, 0.776471, 0.776471)
    build.Material = Enum.Material.Neon

    Remotes.TycoonRemotes.Animate:FireServer(build.Parent.Parent.Parent)
    local tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Sine)
    local tweenProps = {}
    tweenProps.Transparency = build.Transparency
    tweenProps.Size = ogSize + Vector3.new(1, 1, 1)
    
    local newParticle = PurchaseParticle:Clone()
    newParticle.Parent = pad
    newParticle:Emit(25)
    
    local tween = TweenService:Create(build, tweenInfo, tweenProps)
    tween:Play()
    tween.Completed:Wait()
    local tweenBack = TweenService:Create(build, tweenInfo, {Size = ogSize}):Play()
    build.Color = ogColor
    build.Material = ogMaterial
    build.Transparency = ogTrans
    print(build.Transparency)
    newParticle:Destroy()
    pad:Destroy()
end)

I haven’t tried to implement the transparency for the server yet