How do I solve the lag associated with remote events

Ok, so I am making code that uses a large amount of remote events to create abilities. However ive seen that these remote events do not do well preformance wise, how do i solve this?

sdfghjkl.rbxl (102.5 KB)

i dont see much issue with the amount of remotes you are calling, surely the thing that would be causing all the lag will be the fastcast being on the server and the server having to communicate every little step in that cast to the client, unless im missing something?

Wait, so you suggest that the fastcast could be the cause for the lag? if so ill try and change that immediately.

Right ok i see now, but my ping is currently at 800ms soo bruh

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