I am working on a custom character, but for some reason when I walk into parts that are head height, the character seems to tilt to the side, and occasionally fall down and get stuck under the part.
I can’t figure this out, and I’ve looked just about everywhere I can think of for a solution. Any Help is appreciated!
are you applying a mesh over a startercharacter rig?
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just tested on a normal r6 rig (as your “Meshed Rig” is r6) and i also believe you aren’t, the HumanoidRootPart’s capitalization is wrong unless you edited it yourself,
also, seems to also happen on normal rigs but not as bad as your video shows
I fixed the capitalization of the HumanoidRootPart, and realized I forgot to weld the HumanoidRootPart to the Torso.
It doesn’t tilt as bad, but it still does get stuck on random objects around the map.
quite sure the legs have no collision for that reason, same with the arms
very late but you can use alignOrientation to keep it stand upright