How do i stop proximityprompts from fading out of existence upon becoming a descendant of a player's character

i’ve tried looking to see if anyone else had a similar problem but all i found was people trying to disable the proximity prompt itself or have what i don’t want to

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No it does indeed work on an empty baseplate

I believe it’s an issue with your code.

@wyattvella

i see thanks i’ll look into it

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