How do I stop the character going through a human catapult

  • What are you attempting to achieve? (Keep it simple and clear)
    Stop the character from going through the catapult.

Example of catapult that’s not mine.

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I don’t understand what you mean by not go through the catapult. From this screenshot the character isn’t going through the catapult?

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I built a catapult in one of my games and had to add a scripted seat that attached the player to the catapult arm and released them when the catapult fired.
If your catapult is trying to accelerate the player too fast without ‘holding’ onto them the player will just pass through the arm when it fires.
Maybe try a thicker Part that supports the player’s avatar better.

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When the catapult is activated the character goes through

Thanks for the suggestion, i will try this using constraints on the character.