How do I stop the player from respawning on the client?

I want to know how to make the player stop respawning on the client

Why you may ask?

Well if there’s a part where I want the player to respawn and only that player without using :LoadCharacter() (because its a bit buggy)
I would need to do that.

Players.CharacterAutoLoads controls whether a character is automatically respawned after they die, if you set it to false, you can then use :LoadCharacter() when you need to respawn someone

But I want to do this on the client.

pretty sure you can still use :LoadCharacter() on the client, you just have to disable CharacterAutoLoads in the explorer or with a script